![]() ![]() On the other hand, the buttocks would be affected by the root, the waist or sternum, and lower body movements. Upper body movement along with root and the waist or sternum affects or influences the breast area. With female bipedal SubTool, we need to take into account areas of the body that would be influenced by gravity’s effect on the body such as the breasts, and the buttocks. Transpose Master is used to translate the main SubTool movement to the other subtools of the mesh such as hair and clothing. Additional ZSpheres and Transpose Master Additional ZSpheres are needed for hair, breasts, buttocks, and waist. Posed base mesh with capped joints shows realistic movement in neck, shoulders, elbow, wrist, hip, knee, and ankle. These caps are used to create a more natural motion in the rig or main SubTool when posed in lieu of Maya’s painting skin weights to increase, decrease or remove a joint’s influence on the main geometry. Caps must be placed as close to the main joints such as possible. Since ZBrush doesn’t use weights, it uses a technique of adding more joints into the rig or Caps to manage joint influence on the meah.
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