![]() Teammates aren’t running around trying to get open, they sit in the corner waiting for the point to make something happen.Īnd the AI logic doesn’t stop there. But when Gortat starts bringing the ball up court and driving, there’s a huge problem. It is improved from last year, so it’s a step in the right direction. The AI logic, which I raved about with my hands-on, feels just plain bad. But gone are the knocks when shooting full-court buzzer-beaters and when a teammate lets your man score. Unless you play a near-flawless game, you’ll be sitting in the C+ to B- range. The scoring system is also improved, but still flawed. ![]() When you’re bringing the ball up it won’t affect you too much, but when you’re shooting from the post good luck executing that perfect release. Too often will the game slow down much like it has in past 2Ks. One of the biggest issues involves the consistent lag. I’m not sure if 2K tweaked the gameplay between the demo I had a month ago, or if I finally have had enough time to notice the problems. But the gameplay and AI logic in the mode is what is really killing the fun. Wearing my own signature shoe and shooting with my very own signature shot is awesome. I love seeing myself on a billboard or in a commercial. Some are considered gimmicks, like the endorsements you can earn, but they are all pretty sweet. The most popular mode in NBA 2K11 has made its return with plenty of improvements. ![]() ![]() But the problem is, that overhaul might not be enough to keep players interested in playing the mode. This year, Association was barely touched, but My Player had a pretty big overhaul. Association is considered one of the best franchise modes in sports games and My Player was a very quick success. NBA 2K has always thrived on their game modes. ![]()
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